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 Gunbound Feature

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Emo
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Emo


Posts : 4
Join date : 2008-07-22

Gunbound Feature Empty
PostSubject: Gunbound Feature   Gunbound Feature Icon_minitimeWed Sep 10, 2008 8:22 pm

GAME CONTENT
We invite you to the world of Gunbound, which takes place in Planet "Lond" and its 8 moons. Gunbound means
"The infinite war between each unique mobile and its riders" In Lond 16 unique mobiles are available.
Each of these mobile is processed in different environment and therefore, it has its own unique character no
other mobile possesses. With our experience and history of making turn-based shooting game, players will find
themselves in middle of intense battle between mobiles. New weaponry and strategies await you!

The surrounding environment set in Gunbound dynamically changes according to the "Moon Disk." Pay attention
to the Moon Disk as it changes every other turn. Gunbound forbids simple game play.

Feel the freedom of your game play within your turn. Take a cover behind debris! Avoid your enemy missiles!
Inflict damage to your enemy mobile! The precise damage-meter is only one of the amazing features provided
from Gunbound.

Players will participate in battle after wearing their own avatars and choosing the mobile they want. Players will
be rewarded at the end of the battle. Winners will receive their reward and with the reward the players will
purchase an avatar item(s) of their choice which will benefit in future battles.

Player's objective is to excite the audiences that are watching the battle with his or her amazing skills and beautiful
avatars. The player will receive special rewards if the audiences are pleased. Of course displaying bad manners in
the battlefield will get you negative feedbacks and you will be booed off by the crowd. Keep it in your mind that
your skills and avatars are directly connected to the amount of reward you receive at the end of the game.

Graphics

Beautiful graphics and cute outlines await you.
More enhanced and faster interaction of screen will be provided.

Brief spec of game-engine used in GunBound
Engine only for turn-shooting game that supports 2D/3D at the same time.
16Bit Color, 800 * 600 screen, 3D Polygon background.
Various 3D effect support. (Real-time-cartoon-randering, Dynamic Light, Atmosphere mapping, mopping)
Various 2D effect support. (Multiple scroll, Plenty 2D animation management, Light and spinning ability)


System Requirements:

Minimum System Requirements O/S : Windows98
CPU : PentiumIII 866MHz
Main Memory : 64MB
Video Card : Any 3D-accelerated card
Video Memory : 32MB+
DirectX : DirectX 8.0 or higher version required.
Internet Explorer 5.5 or higher

Suggesting Specification OS : Windows XP
CPU : PentiumIV 1.2GHz
Main Memory : 128MB
Video Card : Any 3D-accelerated card
Video Memory : 64MB+
DirectX : DirectX 9.0 or higher version required.
Internet Explorer 5.5 or higher

NetWork

Fast access to a fast game
: GunBound gives you fast, easy access using its special network system.
: This turn-based game is so fast paced; you would swear it was real-time!

Support communications across servers perfectly
: Shows you the position of your friends in real-time.
: You can send messages across servers.

Hack prevention technology
: We now use the Latest cryptology for password protection and we will constantly have patches to prevent
: cheaters and cheating programs from being used.

Guild:

Guild System
: Your guild information will show up interactively in the game as well as outside of the game.
: You can share information about your guild with other players.

Guild Ranking and Rank within Guild
: You can choose to see where you rank within your guild, or see how your guild ranks against other guilds.

Guild Recruit and management tool
: Guild recruitment and changes can be done easily through our website.


Sound

20 catchy songs are used in GunBound.
Due to its popular demand, we are now looking forward to release the original sound track as an album.
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